Tweak Draco parameters for the smallest meshes without visible artefacts.
Draco encodes mesh geometry using predictive coding + entropy compression. Typical savings are 80-95 % on raw vertex data.
Read Google's excellent overview on their Open Source Blog.
| Parameter | Range | Effect | Typical |
|---|---|---|---|
| Compression level | 1-10 | Higher spends more CPU, ~5-20 % extra savings | 8 |
| Quantisation bits | 8-16 | Lower → smaller files but visible stair-stepping | 14 |
level 9, quant 10.level 7, quant 14.level 6, quant 16.morphTargets; keep originals if you need shape keys.